Sky Sanctuary, the track has flattened itself 3 times so far. Astro-Carnival, motors desync for no fathomable reason. They promised co-creating in an interview, and yet that isn't in the game. That was by far the biggest thing I was excited for and for it to not be in the game is beyond depressing. They dumbed down what we could stick onto Sackthing.
An Open Plea to UFG to support LBP: Karting properly!
Lights and sticker budget costs are massive, and lights can cause massive amounts of lag. The game is good, and I enjoy creating in it better then modnation so far, but if these bugs I keep finding on my tracks keep up I'm liable to throw the PS3 out the window. It will be very convenient if there was a corner editing type tool in LBPK Making complex objects is quite cumbersome, especially when you have to use other shapes to cut your given shape into whatever you need.
I also want a co-op creation mode with other friends Just booted it up.. White font on yellow background. Just like in LBP.. Are you kidding me? Eh, within ten minutes I was apprehensive. After thirty I was frustrated. The interface feels extremely clunky and I already experienced several glitches It's unintuitive and riddled with bizarre design choices.
It's like they tried to mimic LBP2's comparatively great interface and then screwed everything up. I'll give it another shot tomorrow, but I have a feeling that this might be the first game I end up returning This is why betas need to be more than glorified advertisements. This is why developers need to listen to feedback.
I played it for another hour. So far I've had three freezes and I got kicked two times while playing with friends because of the servers. I will not be buying any more UFG games in the future. Mic support is great the five minutes I managed to play with friends before the servers borked up. It will grow on you.maisonducalvet.com/lugares-para-conocer-gente-massalavs.php
Put in several days of time into it. Yes, it has a lot of problems, but many of us are able to look past them. In defense of UFG, who also recently produced the excellent, well-tested and stable Sleeping Dogs, I think LBP Karting is not United Front dropping the ball so much as bearing the burden of a modest budgeted spinoff born from the convenience of an existing relationship, engine and franchise. Rather, we would have no Karting, but instead some other spinoff in some other genre, born from some other convenience.
This is not to excuse the game's shortcomings.
UFG, or someone, needs to step in and address this crashing issue. I hope gamers don't write them off as a developer over it, though. They're a rising star in my book, capable of impressive things and I'm eager to see what they do with a non-spinoff. Karting was not that opportunity, I think. The game starts selling physically in Japan in about a month. I'm still buying it, but with expectations adjusted. Modnation was pretty great imo.
You can't change the Pop-it color. You can slap, which doesn't do much but make a noise. The boosting is like Mario Kart and blocking a weapon is similar to Mario Kart: Double Dash where you have to fire a weapon backwards at the right time. I still miss Modnations game room system though, worked so much better then what they tried to do in this game. You can't publish locked levels or sublevels or level links or even keys I'm pretty sure that the cool levels; highest rated, most hearted, most played, sorted by week, month, all, busiest, and the available levels in quick play are all pretty much the same levels for the past month.
In quick play, you can only text chat in the minute before a level starts, except nobody else wants to text chat because they got tired of that one minute, or they're doing something else, or they can't view your text because they're not your friend, which is the default setting for no good reason.
Another default setting is that you can't share anything on lbp. Quick play is limited to around five community levels. As far as I know, there isn't any way to bring someone from quick play to your pod or into story mode without adding them.
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And yeah, the AI ruins everything, especially in races. Like, who's going to be all, "Oh darn, I lost to Sackbert! But that was a fun, totally fair game. Basically I'm stuck with getting my butt whooped by Sackbert, which kind of ruins the fun of some levels.
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Or I could use this ridiculous excuse for quick play, or actually get some new friends on psn. But apparently that comes with a whole new set of bugs. And yeah, the loss of movers and followers and the constant constraint of a kart is bad, but there are workarounds for that. Logic is incredibly tedious, especially the pixel-thin wires and how logic components don't actually show when they are on, but platforming wasn't a cakewalk when I first played LBP1.
Oh, and deleting an object from your popit is now square, right, down, x to delete, delay, left, x to confirm, delay, deleted.
The triangle button isn't even mapped to anything. Probably my only consolation is create mode, there's definitely a lot more possibilities than LBP2. Now our cars and tanks and airplanes can actually turn around without being upside down. It would definitely take a lot of time, but it's possible to create an fps with tanks and planes and everything. I really love the game, but here are some things I want to be in the game.
I havent been playing because the disc is in the case right next to me, and the PS3 is like 3 feet away: Wish the game would let us make actual 3d models without jumping through hoops. As it stands if I want to make a bowl type object I have to copy paste like - rectangles with circles cut into them - while rotating it, then have a seizure when the objects are pasted on top of each other.
Yeah, even though Create mode kinda threw me off at first, it wasn't long before I started working on my track. And I keep looking at the requests for making locked levels and level links, and I just think, "How on earth can you even implement things like that in a racing game and have it make sense? I You have to understand that some LBP players went into this game not because they like racing, but because it offers full 3D create.
LBP1 and 2 are basically platform games, but that didn't stop people from making other genres. Also, locked levels are useful for getting your race tested by a select few to get the last bugs out before you publish, and level links might be usable to create a multiple race grand prix. You have to understand that some LBP players went into this game not because they like racing, but because it offers full 3D create.
NOW it makes sense. As I've mentioned before I am really disappointed with create mode. The racing seems a little toned down from the full throttle, complex racing of Modnation Racers but about on par with Mario Kart and CTR. I mistakenly believed Mm was trying to branch out into other genres and make a true 3d Little Big Planet while not having the create options be overwhelming as Alex Evans previously expressed was one of the main reasons for making the game a sidescroller.
After buying it I discovered it was made by United Front obviously and then later read that UFG had basically been commissioned to make another Kart racer.
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